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author | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
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committer | Thomas Leyh <leyh.thomas@web.de> | 2016-07-24 08:14:18 +0200 |
commit | ced3d03bdb3ce866d832e03fb212865140905a9a (patch) | |
tree | 2a16c2063a46d3c354ce1585029dda3124f6ad93 /V3/AI/Internal/IActionFactory.cs | |
parent | 0394dccaf06e1009e591a6ff4d645895574724c1 (diff) | |
download | V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.gz V3-ced3d03bdb3ce866d832e03fb212865140905a9a.tar.bz2 |
Diffstat (limited to 'V3/AI/Internal/IActionFactory.cs')
-rw-r--r-- | V3/AI/Internal/IActionFactory.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/V3/AI/Internal/IActionFactory.cs b/V3/AI/Internal/IActionFactory.cs new file mode 100644 index 0000000..eb62222 --- /dev/null +++ b/V3/AI/Internal/IActionFactory.cs @@ -0,0 +1,27 @@ +using Microsoft.Xna.Framework; +using V3.Objects; + +namespace V3.AI.Internal +{ + /// <summary> + /// Creates IAction instances. Automatically implemented by Ninject. + /// </summary> + public interface IActionFactory + { + /// <summary> + /// Creates a new MoveAction to move the given creature to the given + /// destination. + /// </summary> + /// <param name="creature">the creature to mvoe</param> + /// <param name="destination">the destination of the creature</param> + MoveAction CreateMoveAction(ICreature creature, Vector2 destination); + + /// <summary> + /// Creates a new SpawnAction that spawns the given creature at the + /// given position. + /// </summary> + /// <param name="creature">the creature to spawn</param> + /// <param name="position">the spawn position</param> + SpawnAction CreateSpawnAction(ICreature creature, Vector2 position); + } +} |