extern crate clap; use clap::{App, Arg}; fn main() { // Of the three argument types, flags are the most simple. Flags are simple switches which can // be either "on" or "off" // // clap also supports multiple occurrences of flags, the common example is "verbosity" where a // user could want a little information with "-v" or tons of information with "-v -v" or "-vv" let matches = App::new("MyApp") // Regular App configuration goes here... // We'll add a flag that represents an awesome meter... // // I'll explain each possible setting that "flags" accept. Keep in mind // that you DO NOT need to set each of these for every flag, only the ones // you want for your individual case. .arg(Arg::with_name("awesome") .help("turns up the awesome") // Displayed when showing help info .short("a") // Trigger this arg with "-a" .long("awesome") // Trigger this arg with "--awesome" .multiple(true) // This flag should allow multiple // occurrences such as "-aaa" or "-a -a" .requires("config") // Says, "If the user uses -a, they MUST // also use this other 'config' arg too" // Can also specify a list using // requires_all(Vec<&str>) .conflicts_with("output") // Opposite of requires(), says "if the // user uses -a, they CANNOT use 'output'" // also has a conflicts_with_all(Vec<&str>) ) // NOTE: In order to compile this example, comment out requires() and // conflicts_with() because we have not defined an "output" or "config" // argument. .get_matches(); // We can find out whether or not awesome was used if matches.is_present("awesome") { println!("Awesomeness is turned on"); } // If we set the multiple() option of a flag we can check how many times the user specified // // Note: if we did not specify the multiple() option, and the user used "awesome" we would get // a 1 (no matter how many times they actually used it), or a 0 if they didn't use it at all match matches.occurrences_of("awesome") { 0 => println!("Nothing is awesome"), 1 => println!("Some things are awesome"), 2 => println!("Lots of things are awesome"), 3 | _ => println!("EVERYTHING is awesome!"), } // Continued program logic goes here... }