using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace V3.Widgets
{
///
/// A placeholder widget.
///
// ReSharper disable once ClassNeverInstantiated.Global
public sealed class EmptyWidget : IWidget
{
///
/// The current position of this widget on the screen.
///
public Vector2 Position { get; set; }
///
/// The size of this widget on the screen. The widget should try to
/// fill this size. Should not be smaller than the value returned by
/// GetMinimumSize().
///
public Vector2 Size { get; set; }
///
/// Returns the minimum size this widgets needs.
///
public Vector2 GetMinimumSize()
{
return new Vector2(0, 0);
}
///
/// Draws this widget on the given sprite batch. It is assumed that
/// spriteBatch.Begin() has already been called.
///
public void Draw(SpriteBatch spriteBatch)
{
}
}
}