using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace V3.Screens
{
///
/// An object that can be drawn using a sprite batch.
///
public interface IDrawable
{
///
/// Draws this object using the given sprite batch.
///
/// a snapshot of the game time
/// the sprite batch to use for drawing
/// this object
void Draw(GameTime gameTime, SpriteBatch spriteBatch);
}
}