using System; using Microsoft.Xna.Framework.Content; using V3.Data; using V3.Map; using V3.Objects.Movement; using V3.Objects.Sprite; namespace V3.Objects { /// /// A simple zombie controlled by the necromancer. /// public sealed class Zombie : AbstractCreature { public override string Name { get; protected set; } = "Zombie"; public override int Life { get; protected set; } = 150; public override int MaxLife { get; protected set; } = 150; public override int Speed { get; } = 5; public override int Attack { get; protected set; } = 8; public override int AttackRadius { get; protected set; } = 48; public override int SightRadius { get; protected set; } = 150; public override TimeSpan TotalRecovery { get; } = TimeSpan.FromSeconds(1); public override TimeSpan Recovery { get; set; } protected override ISpriteCreature[] Sprite { get; } = {new ZombieSprite()}; protected override IMovable MovementScheme { get; } = new PlayerMovement(); protected override CreatureType Type { get; } = CreatureType.Zombie; public override Faction Faction { get; } = Faction.Undead; public override ICreature IsAttacking { get; set; } public override IBuilding IsAttackingBuilding { get; set; } public Zombie(ContentManager contentManager, Pathfinder pathfinder, IOptionsManager optionsManager, AchievementsAndStatistics achievementsAndStatistics) : base(contentManager, pathfinder, optionsManager,achievementsAndStatistics) { } public override void LoadData(CreatureData data) { base.LoadData(data); if (IsUpgraded) ChangeEquipment(EquipmentType.Body, new ZombieWithClubSprite()); } } }