using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace V3.Objects
{
///
/// Texture objects represent map data like tiles and map objects which are placed on the screen.
///
public sealed class TextureObject : IGameObject
{
public Vector2 Position { get; set; }
public int Id { get; }
public Rectangle BoundaryRectangle => new Rectangle(mDrawPosition, mTextureSize);
private readonly string mTextureName;
private readonly Point mDrawPosition;
private readonly Point mTextureSize;
private Texture2D mTexture;
private readonly Point mTextureSource;
///
/// Creates an empty TextureObject.
///
public TextureObject()
{
Id = IdGenerator.GetNextId();
Position = Vector2.Zero;
mDrawPosition = Point.Zero;
mTextureSize = Point.Zero;
mTextureName = "EmptyPixel";
mTextureSource = Point.Zero;
}
public TextureObject(Point position, Point drawPosition, Point textureSize, Point textureSource, string textureName)
{
Position = position.ToVector2();
mDrawPosition = drawPosition;
mTextureSize = textureSize;
mTextureName = textureName;
mTextureSource = textureSource;
}
public void LoadContent(ContentManager contentManager)
{
mTexture = contentManager.Load("Textures/" + mTextureName);
//mOnePixelTexture = contentManager.Load("Sprites/WhiteRectangle");
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(mTexture, BoundaryRectangle, new Rectangle(mTextureSource, mTextureSize), Color.White);
}
public IGameObject GetSelf()
{
return this;
}
public override bool Equals(Object obj)
{
if (obj == null)
return false;
if (obj == this)
return true;
if (!(obj is IGameObject))
return false;
return Id.Equals(((IGameObject) obj).Id);
}
public override int GetHashCode()
{
return Id;
}
}
}