namespace V3.Objects.Sprite { public sealed class ZombieWithClubSprite : AbstractSpriteCreature { protected override string TextureFile { get; } = "zombie_club"; protected override int AttackingFrames { get; } = 8; protected override int DyingTextureIndex { get; } = 22; protected override int SpecialTextureIndex { get; } = 36; protected override int SpecialFrames { get; } = 8; } }