namespace V3.Objects.Sprite { public sealed class MeatballSprite : AbstractSpriteCreature { protected override string TextureFile { get; } = "fleischklops"; protected override int AttackingFrames { get; } = 12; protected override int DyingFrames { get; } = 8; protected override int AttackingTextureIndex { get; } = 12; protected override int DyingTextureIndex { get; } = 24; } }