using Microsoft.Xna.Framework.Content; using V3.Data; using V3.Map; using V3.Objects.Sprite; namespace V3.Objects { public sealed class SkeletonElite : Skeleton { public override int Life { get; protected set; } = 200; public override int MaxLife { get; protected set; } = 200; public override int Attack { get; protected set; } = 30; protected override ISpriteCreature[] Sprite { get; } = { new SkeletonEliteSprite() }; public SkeletonElite(ContentManager contentManager, Pathfinder pathfinder, IOptionsManager optionsManager, AchievementsAndStatistics achievementsAndStatistics) : base(contentManager, pathfinder, optionsManager, achievementsAndStatistics) { } } }