using System;
using Microsoft.Xna.Framework.Content;
using V3.Data;
using V3.Map;
using V3.Objects.Movement;
using V3.Objects.Sprite;
namespace V3.Objects
{
///
/// A skeleton controlled by the necromancer.
///
public class Skeleton : AbstractCreature
{
///
/// If the skeleton is mounted, it is not updated and drawn anymore because
/// instead the horse sprite is moved.
///
public bool Mounted { private get; set; }
public override string Name { get; protected set; } = "Skelett";
public override int Life { get; protected set; } = 100;
public override int MaxLife { get; protected set; } = 100;
public override int Speed { get; } = 10;
public override int Attack { get; protected set; } = 10;
public override int AttackRadius { get; protected set; } = 48;
public override int SightRadius { get; protected set; } = 150;
public override TimeSpan TotalRecovery { get; } = TimeSpan.FromSeconds(0.5);
public override TimeSpan Recovery { get; set; }
protected override ISpriteCreature[] Sprite { get; } = {new SkeletonSprite()};
protected override IMovable MovementScheme { get; } = new PlayerMovement();
protected override CreatureType Type { get; } = CreatureType.Skeleton;
public override Faction Faction { get; } = Faction.Undead;
public override ICreature IsAttacking { get; set; }
public override IBuilding IsAttackingBuilding { get; set; }
// ReSharper disable once MemberCanBeProtected.Global
public Skeleton(ContentManager contentManager,
Pathfinder pathfinder, IOptionsManager optionsManager, AchievementsAndStatistics achievementsAndStatistics)
: base(contentManager, pathfinder, optionsManager,achievementsAndStatistics)
{
}
public override IGameObject GetSelf()
{
return Mounted ? null : base.GetSelf();
}
public override CreatureData SaveData()
{
var data = base.SaveData();
data.Mounted = Mounted;
return data;
}
public override void LoadData(CreatureData data)
{
base.LoadData(data);
Mounted = data.Mounted;
if (IsUpgraded)
ChangeEquipment(EquipmentType.Body, new SkeletonArcherSprite());
}
}
}