using Microsoft.Xna.Framework;
using V3.Data;
using V3.Map;
namespace V3.Objects.Movement
{
public interface IMovable
{
///
/// Calculates a path without collisions to desired destination.
///
/// Pathfinder to use.
/// Current position in pixel.
/// Destination in pixel.
void FindPath(Pathfinder pathfinder, Vector2 position, Vector2 destination);
///
/// Uses pathfinder to for steady movement to new transition.
///
/// Current position in pixel.
/// Movement speed of the creature.
/// Normalized vector * speed which represents a small step in the direction of desired destination.(
Vector2 GiveNewPosition(Vector2 currentPosition, int speed);
///
/// Calculates the direction the creature is looking when moving.
///
MovementDirection GiveMovementDirection();
bool IsMoving { get; }
///
/// Save the movement data to a MovementData object.
///
/// the MovementData object with the current status
MovementData SaveData();
///
/// Restore the movement state from the given data.
///
/// the state of the movement to restore
void LoadData(MovementData movementData);
}
}