// ReSharper disable InconsistentNaming namespace V3.Objects { /// /// Cardinal directions to show where the specific creature is facing. /// Because of the isometric viewpoint N(orth) is the upper right. /// public enum MovementDirection { W, NW, N, NO, O, SO, S, SW } /// /// The basic movement states a creature must hold. /// public enum MovementState { Idle, Moving, Attacking, Dying, Special } }