// ReSharper disable InconsistentNaming
namespace V3.Objects
{
///
/// Cardinal directions to show where the specific creature is facing.
/// Because of the isometric viewpoint N(orth) is the upper right.
///
public enum MovementDirection
{
W, NW, N, NO, O, SO, S, SW
}
///
/// The basic movement states a creature must hold.
///
public enum MovementState
{
Idle, Moving, Attacking, Dying, Special
}
}