using System; using Microsoft.Xna.Framework.Content; using V3.Data; using V3.Map; using V3.Objects.Movement; using V3.Objects.Sprite; namespace V3.Objects { /// /// Class for simple peasants which will be transformed into zombies. /// public sealed class MalePeasant : AbstractCreature { public override string Name { get; protected set; } = "Dorfbewohner"; public override int Life { get; protected set; } = 24; public override int MaxLife { get; protected set; } = 24; public override int Speed { get; } = 10; public override int Attack { get; protected set; } = 5; public override int AttackRadius { get; protected set; } = 0; public override int SightRadius { get; protected set; } = 20; public override TimeSpan TotalRecovery { get; } = TimeSpan.FromSeconds(0.3); public override TimeSpan Recovery { get; set; } protected override ISpriteCreature[] Sprite { get; } = {new ClothSprite(), new HeadSprite(), null}; protected override IMovable MovementScheme { get; } = new PlayerMovement(); protected override CreatureType Type { get; } = CreatureType.MalePeasant; public override Faction Faction { get; } = Faction.Plebs; public override ICreature IsAttacking { get; set; } public override IBuilding IsAttackingBuilding { get; set; } public MalePeasant(ContentManager contentManager, Pathfinder pathfinder, IOptionsManager optionsManager, AchievementsAndStatistics achievementsAndStatistics) : base(contentManager, pathfinder, optionsManager, achievementsAndStatistics) { } public void RemoveArmor() { if (Sprite[0] is NudeSprite) { ChangeEquipment(EquipmentType.Body, new ClothSprite()); } else if (Sprite[0] is ClothSprite) { ChangeEquipment(EquipmentType.Body, new NudeSprite()); } } } }