using Microsoft.Xna.Framework; namespace V3.Objects { /// /// A Forge which can be attacked. /// public sealed class Forge : AbstractBuilding { public override string Name { get; } = "Schmiede"; protected override int MaxRobustness { get; } = 200; public override int Robustness { get; protected set; } = 200; public override int MaxGivesWeapons { get; protected set; } = 10; public Forge(Vector2 position, Rectangle size, string textureName, BuildingFace facing) : base(position, size, textureName, facing) { } } }