using Microsoft.Xna.Framework; namespace V3.Objects { public sealed class Castle : AbstractBuilding { public override string Name { get; } = "Burg"; protected override int MaxRobustness { get; } = 800; public override int Robustness { get; protected set; } = 800; public Castle(Vector2 position, Rectangle size, string textureName, BuildingFace facing) : base(position, size, textureName, facing) { } } }