using Microsoft.Xna.Framework; namespace V3.Map { class SearchNode { // Location on the map public Vector2 mPosition; // If true, the sprite can walk on public bool mWalkable; // public SearchNode[] mNeighbors; // Previous node public SearchNode mParent; // Check whether a node is in the open list public bool mInOpenList; // Check whether a node is in the closed list public bool mInClosedList; // DIstance from the start node to the goal node (F value) public float mDistanceToGoal; // Distance traveled from the spawn point (G value) public float mDistanceTraveled; } }