using System.Collections.Generic; namespace V3.Map { /// /// The map objects which are the same layer as the moving creatutes. /// Buildings, flowers, trees etc. /// public sealed class ObjectLayer : AbstractLayer { public ObjectLayer(int tileWidth, int tileHeight, int mapWidth, int mapHeight, int[,] tileArray, SortedList tilesets) : base(tileWidth, tileHeight, mapWidth, mapHeight, tileArray, tilesets) { } } }