using System.Collections.Generic; using V3.Objects; namespace V3.Map { /// /// The floor of the map consisting of the ground to walk on, grass or water. /// public sealed class FloorLayer : AbstractLayer { public FloorLayer(int tileWidth, int tileHeight, int mapWidth, int mapHeight, int[,] tileArray, SortedList tilesets) : base(tileWidth, tileHeight, mapWidth, mapHeight, tileArray, tilesets) { } protected override TextureObject GenerateNullObject() { return new TextureObject(); } } }