using System.Collections.Generic;
using V3.Objects;
namespace V3.Map
{
///
/// The floor of the map consisting of the ground to walk on, grass or water.
///
public sealed class FloorLayer : AbstractLayer
{
public FloorLayer(int tileWidth, int tileHeight, int mapWidth, int mapHeight, int[,] tileArray, SortedList tilesets)
: base(tileWidth, tileHeight, mapWidth, mapHeight, tileArray, tilesets)
{
}
protected override TextureObject GenerateNullObject()
{
return new TextureObject();
}
}
}