using Microsoft.Xna.Framework.Input;
namespace V3.Input
{
///
/// An event that is triggered if a key is pressed or released on the
/// keyboard.
///
public interface IKeyEvent
{
///
/// The key that was pressed or released.
///
Keys Key { get; }
///
/// The type of the event (key pressed or released?).
///
KeyState KeyState { get; }
}
}