using System;
using System.IO;
namespace V3.Data.Internal {
///
/// Default implementation of IPathManager.
///
// ReSharper disable once ClassNeverInstantiated.Global
internal sealed class PathManager : IPathManager
{
///
/// The base directory for persistent application data.
///
public string AppDirectory { get; }
///
/// The file to store the options in.
///
public string OptionsFile { get; }
///
/// The directory for save games.
///
public string SaveGameDirectory { get; }
///
/// Creates a new path manager and initializes the paths, but does not
/// create the directories if they don’t already exist.
///
public PathManager()
{
var localAppDir = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
AppDirectory = $"{localAppDir}/V3";
SaveGameDirectory = $"{AppDirectory}/SaveGames";
OptionsFile = $"{AppDirectory}/Options.xml";
}
///
/// Creates the application directories that do not already exist.
///
public void CreateMissingDirectories()
{
string[] directories = { AppDirectory, SaveGameDirectory };
foreach (var directory in directories)
{
if (!Directory.Exists(directory))
Directory.CreateDirectory(directory);
}
}
}
}