using System.Collections.Generic; namespace V3.Data { /// /// Stores and manages the game state in save games. /// public interface ISaveGameManager { /// /// Creates and persists a new save game of the given data with the /// title. /// /// the data to store void CreateSaveGame(GameState gameState); /// /// Loads all available save games and returns them ordered by the /// creation date. /// /// a list of all available save games, orderd by creation /// data List GetSaveGames(); } }