using System.Collections.Generic; using V3.Objects; namespace V3.AI.Internal { /// /// Default implementation of IWorldView. /// internal class WorldView : IWorldView { public int EnemyCount { get; set; } public int InitialPlebsCount { get; set; } public int PlebsCount { get; set; } public float NecromancerHealth { get; set; } public List IdlingKnights { get; } = new List(); public List Targets { get; } = new List(); public List Plebs { get; } = new List(); } }