using System.Collections.Generic;
using V3.Objects;
namespace V3.AI.Internal
{
///
/// Default implementation of IWorldView.
///
internal class WorldView : IWorldView
{
public int EnemyCount { get; set; }
public int InitialPlebsCount { get; set; }
public int PlebsCount { get; set; }
public float NecromancerHealth { get; set; }
public List IdlingKnights { get; } = new List();
public List Targets { get; } = new List();
public List Plebs { get; } = new List();
}
}