namespace V3.AI
{
///
/// An action state for the AI player that is part of a strategy. A state
/// defines the specific actions to take (for example, defend peasants, or
/// attack enemy creatures).
///
public enum AiState
{
///
/// Waiting for the player actions.
///
Idle,
///
/// Defend peasants so that they don't become zombies.
///
DefendPeasants,
///
/// Attack enemy creatures.
///
AttackCreatures,
///
/// Attack the necromancer directly.
///
AttackNecromancer
}
}