namespace V3.AI { /// /// An action state for the AI player that is part of a strategy. A state /// defines the specific actions to take (for example, defend peasants, or /// attack enemy creatures). /// public enum AiState { /// /// Waiting for the player actions. /// Idle, /// /// Defend peasants so that they don't become zombies. /// DefendPeasants, /// /// Attack enemy creatures. /// AttackCreatures, /// /// Attack the necromancer directly. /// AttackNecromancer } }