From ced3d03bdb3ce866d832e03fb212865140905a9a Mon Sep 17 00:00:00 2001 From: Thomas Leyh Date: Sun, 24 Jul 2016 08:14:18 +0200 Subject: Add project files. --- V3/Objects/Zombie.cs | 45 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 V3/Objects/Zombie.cs (limited to 'V3/Objects/Zombie.cs') diff --git a/V3/Objects/Zombie.cs b/V3/Objects/Zombie.cs new file mode 100644 index 0000000..635634c --- /dev/null +++ b/V3/Objects/Zombie.cs @@ -0,0 +1,45 @@ +using System; +using Microsoft.Xna.Framework.Content; +using V3.Data; +using V3.Map; +using V3.Objects.Movement; +using V3.Objects.Sprite; + +namespace V3.Objects +{ + /// + /// A simple zombie controlled by the necromancer. + /// + public sealed class Zombie : AbstractCreature + { + public override string Name { get; protected set; } = "Zombie"; + public override int Life { get; protected set; } = 150; + public override int MaxLife { get; protected set; } = 150; + public override int Speed { get; } = 5; + public override int Attack { get; protected set; } = 8; + public override int AttackRadius { get; protected set; } = 48; + public override int SightRadius { get; protected set; } = 150; + public override TimeSpan TotalRecovery { get; } = TimeSpan.FromSeconds(1); + public override TimeSpan Recovery { get; set; } + protected override ISpriteCreature[] Sprite { get; } = {new ZombieSprite()}; + protected override IMovable MovementScheme { get; } = new PlayerMovement(); + protected override CreatureType Type { get; } = CreatureType.Zombie; + public override Faction Faction { get; } = Faction.Undead; + public override ICreature IsAttacking { get; set; } + public override IBuilding IsAttackingBuilding { get; set; } + + public Zombie(ContentManager contentManager, + Pathfinder pathfinder, IOptionsManager optionsManager, AchievementsAndStatistics achievementsAndStatistics) + : base(contentManager, pathfinder, optionsManager,achievementsAndStatistics) + { + } + + public override void LoadData(CreatureData data) + { + base.LoadData(data); + + if (IsUpgraded) + ChangeEquipment(EquipmentType.Body, new ZombieWithClubSprite()); + } + } +} -- cgit v1.2.1