From ced3d03bdb3ce866d832e03fb212865140905a9a Mon Sep 17 00:00:00 2001 From: Thomas Leyh Date: Sun, 24 Jul 2016 08:14:18 +0200 Subject: Add project files. --- V3/Objects/Knight.cs | 65 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 V3/Objects/Knight.cs (limited to 'V3/Objects/Knight.cs') diff --git a/V3/Objects/Knight.cs b/V3/Objects/Knight.cs new file mode 100644 index 0000000..ef31f2a --- /dev/null +++ b/V3/Objects/Knight.cs @@ -0,0 +1,65 @@ +using System; +using Microsoft.Xna.Framework.Content; +using V3.Data; +using V3.Map; +using V3.Objects.Movement; +using V3.Objects.Sprite; + +namespace V3.Objects +{ + /// + /// A knight which fights against the necromancer. + /// + public sealed class Knight : AbstractCreature + { + public override string Name { get; protected set; } = "Ritter"; + public override int Life { get; protected set; } = 120; + public override int MaxLife { get; protected set; } = 120; + public override int Speed { get; } = 8; + public override int Attack { get; protected set; } = 15; + public override int AttackRadius { get; protected set; } = 48; + public override int SightRadius { get; protected set; } = 200; + public override TimeSpan TotalRecovery { get; } = TimeSpan.FromSeconds(0.5); + public override TimeSpan Recovery { get; set; } + protected override ISpriteCreature[] Sprite { get; } = {new ChainSprite(), new HeadChainSprite(), new ShortswordSprite(), new BucklerSprite()}; + protected override IMovable MovementScheme { get; } = new PlayerMovement(); + protected override CreatureType Type { get; } = CreatureType.Knight; + public override Faction Faction { get; } = Faction.Kingdom; + public override ICreature IsAttacking { get; set; } + public override IBuilding IsAttackingBuilding { get; set; } + + public Knight(ContentManager contentManager, + Pathfinder pathfinder, IOptionsManager optionsManager, AchievementsAndStatistics achievementsAndStatistics) + : base(contentManager, pathfinder, optionsManager, achievementsAndStatistics) + { + } + + public void MakeFemale() + { + ChangeEquipment(EquipmentType.Body, new ChainFemaleSprite()); + ChangeEquipment(EquipmentType.Head, new HeadChainFemaleSprite()); + ChangeEquipment(EquipmentType.Weapon, new ShortswordFemaleSprite()); + ChangeEquipment(EquipmentType.Offhand, new BucklerFemaleSprite()); + } + + public void RemoveArmor() + { + if (Sprite[(int) EquipmentType.Body] is ChainSprite) + { + ChangeEquipment(EquipmentType.Body, new NudeSprite()); + } + else if (Sprite[(int) EquipmentType.Body] is ChainFemaleSprite) + { + ChangeEquipment(EquipmentType.Body, new NudeFemaleSprite()); + } + else if (Sprite[(int)EquipmentType.Body] is NudeSprite) + { + ChangeEquipment(EquipmentType.Body, new ChainSprite()); + } + else if (Sprite[(int)EquipmentType.Body] is NudeFemaleSprite) + { + ChangeEquipment(EquipmentType.Body, new ChainFemaleSprite()); + } + } + } +} -- cgit v1.2.1