From ced3d03bdb3ce866d832e03fb212865140905a9a Mon Sep 17 00:00:00 2001 From: Thomas Leyh Date: Sun, 24 Jul 2016 08:14:18 +0200 Subject: Add project files. --- V3/Objects/FemalePeasant.cs | 50 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 V3/Objects/FemalePeasant.cs (limited to 'V3/Objects/FemalePeasant.cs') diff --git a/V3/Objects/FemalePeasant.cs b/V3/Objects/FemalePeasant.cs new file mode 100644 index 0000000..855685c --- /dev/null +++ b/V3/Objects/FemalePeasant.cs @@ -0,0 +1,50 @@ +using System; +using Microsoft.Xna.Framework.Content; +using V3.Data; +using V3.Map; +using V3.Objects.Movement; +using V3.Objects.Sprite; + +namespace V3.Objects +{ + /// + /// Class for simple peasants which will be transformed into zombies. + /// + public sealed class FemalePeasant : AbstractCreature + { + public override string Name { get; protected set; } = "Dorfbewohnerin"; + public override int Life { get; protected set; } = 20; + public override int MaxLife { get; protected set; } = 20; + public override int Speed { get; } = 10; + public override int Attack { get; protected set; } = 5; + public override int AttackRadius { get; protected set; } = 0; + public override int SightRadius { get; protected set; } = 20; + public override TimeSpan TotalRecovery { get; } = TimeSpan.FromSeconds(0.3); + public override TimeSpan Recovery { get; set; } + protected override ISpriteCreature[] Sprite { get; } = {new ClothFemaleSprite(), new HeadFemaleSprite(), null}; + protected override IMovable MovementScheme { get; } = new PlayerMovement(); + protected override CreatureType Type { get; } = CreatureType.FemalePeasant; + public override Faction Faction { get; } = Faction.Plebs; + public override ICreature IsAttacking { get; set; } + public override IBuilding IsAttackingBuilding { get; set; } + + + public FemalePeasant(ContentManager contentManager, + Pathfinder pathfinder, IOptionsManager optionsManager, AchievementsAndStatistics achievementsAndStatistics) + : base(contentManager, pathfinder, optionsManager, achievementsAndStatistics) + { + } + + public void RemoveArmor() + { + if (Sprite[0] is NudeFemaleSprite) + { + ChangeEquipment(EquipmentType.Body, new ClothFemaleSprite()); + } + else if (Sprite[0] is ClothFemaleSprite) + { + ChangeEquipment(EquipmentType.Body, new NudeFemaleSprite()); + } + } + } +} -- cgit v1.2.1